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Warrior |
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The Warrior:
Warriors are the heart and soul of the battle. They get in there and get their hands dirty. Its the soul embodiment of testosterone. There's nothing weak about a warrior, he or she is as hard as stone. These fighters go toe to toe with their enemies and fight with rage. As a Warrior lands hits on a target, his rage level builds. When not in battle rage slowly dies away. Rage is to warriors as mana is to a mage. However, a warrior cannot get above 100 rage. 100 is the cap from level 1-60. With rage a warrior can perform a great number of things including: Special attacks that bleed the target, stun the target, taunt the target, bonus damage to the target, attack multiple foes at once, de-buff the monster, buff the group and more. A Check below for a complete list of every warrior ability. Warriors also have 3 difference stances. Battle Stance, Defensive Stance, and Berserker Stance. Defensive stance focuses less on damage dealing and more on damage absorbing. Berserker stance is opposite, forsaking damage absorbing for damage dealing. Battle stance is a mix. Each has their own abilities as shown below. Warriors are quite versatile in WoW. While a party without a warrior is quite doable, nothing beats the exp when there is a warrior to take the damage and keep everyone alive. Warriors will always be wanted in groups, especially a group with a Priest.
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Class Travel: None
Warriors only means of travel is through their mount at level 40. Until then they will be forced to run on foot, use Hearthstones to warp to Inns, and rely on mage's for teleports. Tauren warriors will be able to use Plains Running at level 40, and save their money for gear. Each race will have 1 mount available to it at a cheaper cost for training then the other mounts. Check the race section of the site to find out more.
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Class Popularity
Here are some statistics for how popular the warrior was in the 9 day Stress Test. The full of this information can be found here
16% of characters on Alliance were Warriors.
24% of characters on Horde were Warriors.
Warriors are the most played class on Horde, and the 2nd most played class on Alliance
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Armor
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Cloth |
Leather |
Chain |
Plate
Lvl 40 |
The Warrior is 1 of 2 classes in the entire game that is able to wear Plate Armor. Plate of course offers the most protection, and will set your armor level far above every other classes. Though you may not wear plate until 40, other classes are stuck with leather while you're using chain until 40.
You are also able to wield a shield from the get go. Shields in World of Warcraft are quite a bit different from other games. They add more armor then your chest piece does! See below for the formula to convert your armor level into damage absorb %
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Weapons
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Dual Wield
Lvl 20 |
Parry
Lvl 8 |
Dual Wield's Off-Hand Damage is penalized by 50%
Starting Weapon Skills |
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Axe |
Dagger |
Mace |
Sword |
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Unarmed |
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Learnable Weapon Skills |
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Bow |
Xbow |
Guns |
Thrown |
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Spear |
Fist |
2H Axe |
2H Sword |
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2H Mace |
Polearm |
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Battle Stances
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Battle Stance |
Berserker Stance
Lvl 30
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Defensive Stance |
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| Warrior Abilities
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Here are some things to note when looking through the warrior's abilities. Any attack that's labeled as an Instant, is just that, instant, and is not affected or does not affect any other combat timers. What this means is, you will keep doing your steady, auto hits based on the delay of your weapon, and instants, don't count for an attack round. So essentially, you could lands 2 hits at once...your normal timed auto-attack, and the instant. If the cast time is labeled as Next Melee, then it wont perform the action until your next melee round comes. That is based on your weapons delay. It is not an additional attack, but takes the place of your normal auto attack for that round.
Also, as you will see, there is a # of Ranks next to each ability. For example, Heroic Strike has 8 ranks. This means there are 8 upgrades that follow from the level you get the ability to level 60. You can see what level you get Rank 1 of an ability by looking at the level under the picture for each ability. I did it this way so you could just skim through what a warrior can do, without having to filter through just basic upgrades. There are other sites out there that have this information. This page is intended to help you choose a race and a class, and fill you in on the capabilities of a Warrior.
There are some abilities below that will be highlighted in blue, these abilities are bought with talent points. Also interrupting a spell in World of Warcraft just means prolonging the time it takes to cast it by X seconds. Where as stun, will completely stop a stop and abort a spell from being cast and needs to be cast again.
Some abilities are upgradable with talents. There will be something that looks like this: Upgradable: +15% Damage to show what the ability will max out at if upgraded with talents. You will not be able to get all of the upgrades. You earn one talent point a level starting at 10-60. So thats 50 points you can put towards talents, or only about 1.5 talent trees. Use talent calculator websites to determine what you want, talents listed here are for browsing use.
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*Some abilities under Fury require Berserker Stance. These abilities will be marked with this icon.
Every ability under Arms requires Battle Stance.
Every ability under Protection requires Defensive Stance
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Arms - Battle Stance
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Fury
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Protection - Defensive Stance
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Heroic Strike (8 Ranks)
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Level 1 |
Category: Bonus Damage
Cast Time: Next Melee
Rage Cost: 15 (12)
Upgradable: -3 rage cost
Description: The warrior strikes his target with rage doing his normal damage plus a bonus depending on rank
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Battle Shout (6 Ranks)
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Level 1 |
Category: Group Buff (Atk Power)
Duration: 2-5 min (5-8 min)
Cast Time: Instant
Rage Cost: 20
Upgradable: +3 min to buff
Description: A warrior shouts his battle cry to raise the party's melee damage output
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Sunder Armor (5 Ranks)
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Level 10 |
Category: Self Debuff + Crits
Duration: 30 sec
Cast Time: Next Melee
Rage Cost: 15
Upgradable: Increases armor debuff power by 30%
Description: The warrior sunders his targets armor, reducing it by 50 - 110 (45 - 143) depending on Rank. This effect can be stacked a max of 5 times.
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Charge (3 Ranks)
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Level 4 |
Category: Stun + Rage
Duration: 2 - 4 sec
Cast Time: Instant
Rage Cost: 0
Upgradable: +6 rage gain
Description: The warrior charges the target, covering ground extremely quickly, stunning the target, and gaining 15 (21) rage doing so. Can not be used in combat.
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Demoralizing Shout (5 Ranks)
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Level 14 |
Category: AoE Debuff (Atk Power)
Duration: 30 sec
Cast Time: Instant
Rage Cost: 10
Upgradable: +25% to Debuff
Description: The warrior shouts at his opponent demoralizing them, thereby reducing their attack power for 30 seconds.
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Bloodrage
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Level 10 |
Category: Rage + Self Dot
Duration: 10 sec
Cast Time: Instant
Rage Cost: 0
Cool Down: 20 sec (15 sec)
Upgradable: Reduces time required to generate rage
Description: The warrior gets in touch with his blood rage, generating 20 rage over 10 seconds at the cost of health. Warrior is considered in combat during the 10 seconds.
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Rend (7 Ranks)
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Level 4 |
Category: Damage Over Time (Bleed)
Duration: 9 - 21 sec
Cast Time: Instant
Rage Cost: 10
Upgradable: +35% Dot Dmg
Description: The warrior rends the targets flesh, causing bleeding which causes the target to loose health over time.
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Inner Rage (3 Ranks)
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Level 20 |
Category: + Rage
Duration: None
Cast Time: Instant
Rage Cost: 0
Cool Down: 5 min (3 min)
Upgradable: Lower Cool Down Time
Description: The warrior releases his inner rage gaining 30, 40, or 50 rage depending on Rank once every 5 min
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Taunt (6 Ranks)
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Level 10 |
Category: Taunt
Duration: None
Cast Time: Instant
Rage Cost: 5
Upgradable: Increases effectiveness of Taunt by 20%
Description: The warrior taunts his target to ignore others and attack only him. The strength of the taunt increases per rank. (+20%)
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Pummel (3 Ranks)
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Level 6 |
Category: Delay Casting + Damage
Duration: 5 sec
Cast Time: Instant
Rage Cost: 10
Cool Down: 10 sec
Upgradable: +40% stun
Description: The warrior pummels the target, causing their spell to interrupt casting for 5 seconds (& gives a 40% chance to stun)
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Intimidating Shout
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Level 20 |
Category: AoE Fear
Duration: 8 sec
Cast Time: Instant
Rage Cost: 25
Cool Down: 3 min
Upgradable: 75% chance that 3 more enemies will cower in fear instead of fleeing.
Description: The warrior shouts a terrifying cry that causes the target to cower in fear, and any other enemies nearby to flee for 8 seconds |
Shield Bash (4 Ranks)
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Level 12 |
Category: Delay Casting + Damage
Duration: 8 sec
Cast Time: Instant
Rage Cost: 10
Cool Down: 10 sec
Upgradable: Adds 20% chance to hit w/ shield bash
Description: The warrior bashes his target with his shield, causing damage and has a 75% (95%) chance to interrupt spell casting for 8 seconds
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Thunder Clap (6 Ranks)
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Level 6 |
Category: PBAoE Slow + Damage
Duration: 10 sec
Cast Time: Instant
Rage Cost: 20
Cool Down: 4 sec
Upgradable:+40% Damage
Description: The warrior blasts nearby enemies for slight damage and slows their attack speed by 10% Affects up to 4 targets
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Piercing Howl (1 Rank Talent)
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Level 25 |
Category: AoE Stun
Duration: 6 sec
Cast Time: Instant
Rage Cost: 10
Description: The warrior howls a piercing cry sending all nearby opponents into a daze for 6 seconds. |
Revenge (5 Ranks)
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Level 14 |
Category: Situational Attack
Duration: None
Cast Time: Instant
Rage Cost: 5
Upgradable: Gives 40% chance to stun target for 3 sec
Description: The warrior counter-attacks after one of his attacks was parried, blocked, or dodged for extra damage. (And has a 40% chance to stun for 3 seconds)
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Hamstring (3 Ranks)
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Level 8 |
Category: Snare + Damage
Duration: 15 sec
Cast Time: Instant
Rage Cost: 10
Upgradable: +20% slow
Description: The warrior hamstring's his opponent hindering its ability to run by 40% (60%)
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Challenging Shout
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Level 26 |
Category: AoE Taunt
Duration: None
Cast Time: Instant
Rage Cost: 5
Cool Down: 10 min (7 min)
Upgradable: Lower Cool Down Time
Description: The warrior shouts a taunting cry provoking all nearby enemies to attack him.
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Shield Block
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Level 14 |
Category: Block
Duration: 5 sec (7 sec)
Cast Time: Instant
Rage Cost: 10
Cool Down: 5 sec
Upgradable: Block an additional attack, and +2 duration
Description: The warrior gains an additional 75% chance to block the next attack (& the next)
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Mocking Blow (3 Ranks)
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Level 10 |
Category: Taunt + Damage
Duration: 6 sec
Cast Time: Instant
Rage Cost: 10
Cool Down: 2 min
Description: The warrior lands a punishing blow on his opponent and forces the target to focus its attacks on the warrior for 6 seconds. |
Cleave (4 Ranks)
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Level 30 |
Category: AoE Bonus Damage
Duration: None
Cast Time: Next Melee
Rage Cost: 20
Upgradable: Add # of targets Cleave affects
Description: The warrior performs a sweeping attack that does weapon damage + bonus dmg depending on rank to the target and target's nearest (3 allies) ally
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Disarm
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Level 18 |
Category: Disarm
Duration: 10 sec (16 sec)
Cast Time: Next Melee
Rage Cost: 20
Cool Down: 1 min
Upgradable: Increases duration by 6 sec
Description: The warrior gains an upper edge by disarming his opponent. It takes the opponent 10 (16) seconds to recover his weapon.
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Overpower (3 Ranks)
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Level 12 |
Category: Situational Bonus Dmg
Duration: None
Cast Time: Instant
Rage Cost: 5
Cool Down: 5 sec
Upgradable: + Critical Strike
Description: After the warriors opponent dodges one of his attacks, he can then overpower his target with an attack that can not be blocked, parried or dodged. The blow lands hard for bonus damage (+ critical damage)
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Slam (4 Ranks)
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Level 30 |
Category: Bonus Damage
Duration: None
Cast Time: 1.5 sec (0.5 sec)
Rage Cost: 15
Upgradable: Reduce Cast Time
Description: The warrior slams his opponent doing weapon damage + bonus damage depending on rank.
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Shield Wall
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Level 24 |
Category: Buff
Duration: 10 sec (15 sec)
Cast Time: Instant
Rage Cost: 0
Cool Down: 30 min
Upgradable: Increases duration by 5 sec
Description: The warrior shields his mind and body for 10 (15) seconds, reducing all damage be it melee or spell by 75% during that time.
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Recklessness
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Level 22 |
Category: Self Debuff + Crits
Duration: 15 sec
Cast Time: Instant
Rage Cost: 0
Cool Down: 30 min
Description: The warrior gets reckless disregarding the protection of his body decreasing his armor rating by 30 but lands nothing but critical blows for 15 seconds. |
Death Wish (1 Rank Talent)
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Level 31 |
Category: Buff & Debuff
Duration: 1 min
Cast Time: Instant
Rage Cost: 10
Cool Down: 5 min
Description: The warrior forsakes his defenses for additional damage. Raises your melee damage by 20% and makes you immune to fear, but lowers your defense by 20. |
Last Stand (1 Rank Talent)
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Level 25 |
Category: Buff
Duration: 20 sec
Cast Time: Instant
Rage Cost: 0
Cool Down: 10 min
Description: The warrior sees that things aren't going so well, so he makes his last stand. This ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
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Sweeping Strikes (1 Rank Talent)
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Level 25 |
Category: AoE Dmg
Duration: 5 Swings
Cast Time: Instant
Rage Cost: 20
Description: The warrior performs wide sweeping strikes for the next 5 attacks hitting an additional opponent in the process. |
Blood Thirst (1 Rank Talent)
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Level 31 |
Category: Buff
Duration: 8 sec
Cast Time: Passive
Rage Cost: 0
Description: After the warrior deals a killing blow, his next swing, if swung within 8 seconds, deals 150% weapon damage and is guaranteed a critical strike. |
Concussion Blow (1 Rank Talent)
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Level 35 |
Category: Stun
Duration: 5 sec
Cast Time: 1.5 sec
Rage Cost: 15
Cool Down: 45 sec
Description: The warrior lands a brutal strike that stuns his opponent for 5 seconds. This being a stun, will completely stop the targets spell from being cast if target is casting one. |
Mortal Strike (1 Rank Talent)
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Level 35 |
Category: Bonus Dmg + Debuff
Duration: 10 sec
Cast Time: Instant
Rage Cost: 20
Description: The warrior performs once vicious mortal strike dealing 220% of weapon damage, leaving the target wounded and hindering their regeneration by 50% for 10 seconds.
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| Warrior Talents
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Arms |
Fury |
Protection |
Improved Heroic Strike (3 Ranks)
Lowers rage cost by
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Level 10 |
Rank 1: 1 rage
Rank 2: 2 rage
Rank 3: 3 rage
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Improved Battle Shout (5 Ranks)
Adds to duration of buff
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Level 10 |
Rank 1: 30 seconds
Rank 2: 1 min
Rank 3: 1 min 30 seconds
Rank 4: 2 min 15 seconds
Rank 5: 3 min |
Anticipation (5 Ranks)
Adds to defense skill
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Level 10 |
Rank 1: 2 defense
Rank 2: 4 defense
Rank 3: 6 defense
Rank 4: 8 defense
Rank 5: 10 defense |
Deflection (5 Ranks)
Increases parry chance
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Level 10 |
Rank 1: 1%
Rank 2: 2%
Rank 3: 3%
Rank 4: 4%
Rank 5: 5% |
Cruelty (5 Ranks)
Adds to critical strike chance
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Level 10 |
Rank 1: 1%
Rank 2: 2%
Rank 3: 3%
Rank 4: 4%
Rank 5: 5% |
Shield Specialization (5 Ranks)
Additional Shield Block Chance
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Level 10 |
Rank 1: 1%
Rank 2: 2%
Rank 3: 3%
Rank 4: 4%
Rank 5: 5% |
Improved Rend (3 Ranks)
Adds to bleed damage
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Level 10 |
Rank 1: 15%
Rank 2: 25%
Rank 3: 35% |
Booming Voice (5 Ranks)
Lowers Shout Resist Chance
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Level 15 |
Rank 1: 2% less resists
Rank 2: 4% less resists
Rank 3: 6% less resists
Rank 4: 8% less resists
Rank 5: 10% less resists
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Improved Sunder Armor (3 Ranks)
Increases armor debuff power by
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Level 15 |
Rank 1: 10%
Rank 2: 20%
Rank 3: 30%
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Improved Charge (2 Ranks)
Charge gives more rage by:
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Level 15 |
Rank 1: 3 rage
Rank 2: 6 rage
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Improved Demoralizing Shout (5 Ranks)
Increases atk power debuff strength
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Level 15 |
Rank 1: 5%
Rank 2: 10%
Rank 3: 15%
Rank 4: 20%
Rank 5: 25% |
Toughness (5 Ranks)
Adds to your base armor value from items
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Level 15 |
Rank 1: 2%
Rank 2: 4%
Rank 3: 6%
Rank 4: 8%
Rank 5: 10% |
Tactical Mastery (5 Ranks)
Keep Rage Between Stance Changes
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Level 15 |
Rank 1: 5 rage
Rank 2: 10 rage
Rank 3: 15 rage
Rank 4: 20 rage
Rank 5: 25 rage
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Unbridled Wrath (5 Ranks)
Chance to get more rage from melee
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Level 15 |
Rank 1: 8%
Rank 2: 16%
Rank 3: 24%
Rank 4: 32%
Rank 5: 40% |
Iron WIll (5 Ranks)
Adds to stun/charm resist
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Level 15 |
Rank 1: 3%
Rank 2: 6%
Rank 3: 9%
Rank 4: 12%
Rank 5: 15% |
Improved Thunder Clap (3 Ranks)
Adds more damage by
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Level 15 |
Rank 1: 15%
Rank 2:
30%
Rank 3: 40% |
Enrage (5 Ranks)
Situational: Adds to melee damage after hit by a crit
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Level 20 |
Rank 1: 8% bonus for 4 swings
Rank 2: 16% bonus for 4 swings
Rank 3: 24% bonus for 4 swings
Rank 4: 32% bonus for 4 swings
Rank 5: 40% bonus for 4 swings |
Improved Bloodrage (3 Ranks)
Reduces time required to generate rage
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Level 20 |
Rank 1: 2 seconds
Rank 2: 4 seconds
Rank 3: 5 seconds |
Improved Overpower (2 Ranks)
Adds to Overpower's critical strike chance
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Level 20 |
Rank 1: 25%
Rank 2: 50%
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Improved Intimidating Shout (3 Ranks)
Gives 75% chance to cause additional enemies to cower in fear rather than flee.
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Level 25 |
Rank 1: 1 enemy
Rank 2: 2 enemies
Rank 3: 3 enemies
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Improved Taunt (2 Ranks)
Increases effectiveness of Taunt by
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Level 20 |
Rank 1: 10%
Rank 2: 20%
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Deep Wounds (3 Ranks)
Adds to critical strike damage
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Level 20 |
Rank 1: 20% of Weapon Dmg
Rank 2: 40% of Weapon Dmg
Rank 3: 60% of Weapon Dmg
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Piercing Howl (1 Rank)
Active: AoE 6 second Stun
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Level 25 |
Cost: 10 Rage
Cast Time: Instant |
Defiance (5 Ranks)
Adds to threat generated by attacks while in Defense Mode
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Level 20 |
Rank 1: 3%
Rank 2: 6%
Rank 3: 9%
Rank 4: 12%
Rank 5: 15% |
Two-Handed Specialization (5 Ranks)
Adds to 2H Damage by
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Level 25 |
Rank 1: 1%
Rank 2: 2%
Rank 3: 3%
Rank 4: 4%
Rank 5: 5% |
Improved Inner Rage (5 Ranks)
Lowers Inner Rage Cool DownTime
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Level 25 |
Rank 1: 30 sec
Rank 2: 1 min
Rank 3: 1 min 20 sec
Rank 4: 1 min 40 sec
Rank 5: 2 min
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Last Stand (1 Rank)
Active: 20 second HP Buff
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Level 25 |
When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
Cool Down: 10 min
Cast Time: Instant
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Anger Management (1 Rank)
Reduces Rage Decay by 30%
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Level 25 |
Rank 1: 30%
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Improved Challenging Shout (2 Ranks)
Reduces Cool Down Time
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Level 30 |
Rank 1: 2 min
Rank 2: 3 min
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Improved Revenge (3 Ranks)
Gives chance to stun target for 3 sec
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Level 25 |
Rank 1: 20%
Rank 2: 30%
Rank 3: 40%
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Impale (2 Ranks)
Adds to critical strike damage done by your abilities in Battle, Defensive, and Berserker stance by
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Level 25 |
Rank 1: 10%
Rank 2: 20% |
Improved Slam (2 Ranks)
Lowers Casting Time of Slam
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Level 30 |
Rank 1: 0.5 sec
Rank 2: 1 sec |
Improved Shield Block (3 Ranks)
Block an additional attack, and increases the duration
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Level 25 |
Rank 1: 0.5 sec
Rank 2: 1 sec
Rank 3: 2 sec |
Axe Specialization (5 Ranks)
Adds to axe critical strike chance
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Level 30 |
Rank 1: 1%
Rank 2: 2%
Rank 3: 3%
Rank 4: 4%
Rank 5: 5%
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Improved Cleave (2 Ranks)
Adds to # of targets affected
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Level 30 |
Rank 1: 1 additional target
Rank 2: 2 additional targets |
Improved Disarm (3 Ranks)
Increases duration of Disarm
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Level 25 |
Rank 1: 2 sec
Rank 2: 4 sec
Rank 3: 6 sec
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Sword Specialization (5 Ranks)
Adds to sword's chance to hit
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Level 30 |
Rank 1: 1%
Rank 2: 2%
Rank 3: 3%
Rank 4: 4%
Rank 5: 5%
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Blood Craze (3 Ranks)
Situational: + a percent of your health regen if hit with a crit
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Level 30 |
Rank 1: 6%
Rank 2: 13%
Rank 3: 20% |
Improved Shield Bash (2 Ranks)
Adds chance to hit w/ shield bash
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Level 30 |
Rank 1: 10%
Rank 2: 20%
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Mace Specialization (5 Ranks)
Adds stun effect & chance to mace
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Level 30 |
Rank 1: 2%
Rank 2: 3%
Rank 3: 4%
Rank 4: 5%
Rank 5: 6% |
Death Wish (1 Rank)
Self Buff
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Level 35 |
When activated, increases your melee damage by 20% and makes you immune to fear, but lowers your defense against all types of damage by 20%. Lasts 1 minute.
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Improved Shield Wall (2 Ranks)
Increases duration of Shield Wall
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Level 30 |
Rank 1: 3 sec
Rank 2: 5 sec |
Spear/Polearm Specialization (5 Ranks)
Adds to Spear/Polearm Crit Chance
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Level 30 |
Rank 1: 1%
Rank 2: 2%
Rank 3: 3%
Rank 4: 4%
Rank 5: 5% |
Flurry (5 Ranks)
Situational: Adds to attack speed after a crit
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Level 35 |
Rank 1: 10% haste for 3 swings
Rank 2: 15% haste for 3 swings
Rank 3: 20% haste for 3 swings
Rank 4: 25% haste for 3 swings
Rank 5: 30% haste for 3 swings
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Concussion Blow (1 Rank)
Active: 5 second Stun
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Level 35 |
A brutal strike that leaves the opponent stunned for 5 seconds.
Rage: 15
Cast Time: 1.5 sec
Cool Down: 45 sec
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Sweeping Strikes (1 Rank)
Active: Add AoE Effect to attacks
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Level 35 |
Next 5 swings strike an additional opponent
Cost: 20 Rage
Cast Time: Instant |
Bloodthirst (1 Rank)
Situational: Add Dmg if Killing Blow
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Level 40 |
A strike that becomes active after dealing a killing blow. This swing deals 150% weapon damage and is guaranteed a critical strike. |
One-Handed Weapon Specalization (5 Ranks)
Adds to 1H weapon damage
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Level 35 |
Rank 1: 1%
Rank 2: 2%
Rank 3: 3%
Rank 4: 4%
Rank 5: 5%
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Improved Hamstring (2 Ranks)
Adds to slow effect
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Level 35 |
Rank 1: 10%
Rank 2: 20%
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Combat Endurance (1 Rank)
In-combat regeneration
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Level 40 |
Allows 10% of your hit point regeneration from Spirit to work while in combat |
Mortal Strike (1 Rank)
Hits for 220% Dmg + Regen Debuff
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Level 40 |
Rank 1: 220% of weapon damage & debuff targets regen by 50% for 10 seconds.
Cost: 20 Rage
Cool Down: 6 sec |
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| Which Race to Choose...
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Every single race in the game can be a Warrior. Its the only class where you are not limited to a certain set of races. Each race has its advantages and disadvantages to being warrior, and each race is a viable choice, you can not gimp yourself by choosing the wrong race. The races were balanced well. One of the most important factors in choosing a race is choosing one you like the look and feel of. Get a few choices in mind then look at the charts below to help you finalize that decision. |
| Warrior Stats by Realm
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Green - Great
Yellow - Good
White - Poor
Red - Worst |
Alliance |
| Race
| HP |
STR |
AGI |
STA |
INT |
SPR |
Power |
Armor |
Dodge% |
Crit% |
Block% |
| Human |
60 |
23 |
20 |
22 |
20 |
20 |
29 |
52 |
4.8 |
5 |
4.84 |
| Dwarf |
90 |
25 |
17 |
25 |
19 |
19 |
33 |
46 |
4.2 |
4.64 |
4.84 |
| Night Elf |
50 |
19 |
25 |
21 |
20 |
20 |
21 |
62 |
5.8 |
5.6 |
4.84 |
| Gnome |
50 |
18 |
23 |
21 |
23 |
20 |
19 |
58 |
5.4 |
5.36 |
4.84 |
Horde |
Race |
HP |
STR |
AGI |
STA |
INT |
SPR |
Power |
Armor |
Dodge% |
Crit% |
Block% |
| Orc |
80 |
26 |
17 |
24 |
17 |
21 |
35 |
46 |
4.2 |
4.64 |
4.84 |
| Troll |
70 |
23 |
22 |
23 |
17 |
21 |
29 |
56 |
5.2 |
5.24 |
4.84 |
| Tauren |
80 |
28 |
16 |
24 |
16 |
21 |
39 |
44 |
4 |
4.52 |
4.84 |
| Undead |
70 |
22 |
18 |
23 |
17 |
25 |
27 |
48 |
4.4 |
4.76 |
4.84 |
| Warrior Olympics
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Award |
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
| Hit Points |
Dwarf
|
Orc/Taur
|
Trl/Und
|
Human
|
Nelf/Gnm |
|
|
| Damage Per Second, Dmg Blocked with Shield |
Tauren
|
Orc
|
Dwarf
|
|
Undead
|
Night Elf
|
Gnome |
| Armor, Dodge & Critical Hit Chance |
Night Elf
|
Gnome
|
Troll
|
Human
|
Undead
|
|
Tauren |
| Learning Speed |
Gnome
|
Hum/Nelf
|
Dwarf
|
Orc/Trl/Und
|
Tauren |
|
|
| Health Regen, Proc Chance |
|
Orc/Trl/Tar
|
Hum/Nelf/Gnm
|
Dwarf |
|
|
|
Racial Population
|
Night Elf |
Human |
Dwarf |
Gnome |
Undead |
Tauren |
Orc |
Troll |
36%
|
35% |
18% |
11% |
38% |
28% |
19% |
15% |
These stats were collected during the WoW Stress Test via this website
|
Things to Consider... |
Racial differences affect you through-out your character's life.
What I mean by this is, say I had a level 14 Tauren Warrior with 34 AGI from rings & buffs. A level 14 Night Elf warrior with 34 AGI, and Identical Armor, will still have more armor then I do. He will still get critical attacks more then I do, and he will still dodge more then I do. Its the same vice versa too, he will never hit as hard as I do, block as much damage as I do, have as many hit points as I do. So know that your choice will affect you for the rest of your character's life.
Remember to look at Racial Traits as well.
Just by looking at the Warrior Olympics chart alone, it looks as if undead make pretty crappy warriors. However, if you consider some of the extra benefits for going undead, it evens out in the end. Undead cant be charmed or put to sleep. As a warrior, you are a key role in your groups survival. If you go out of business from sleep, or worse, charm, you're groups in big trouble. So while undead may not tank the best or have very good dps, they are reliable. Another one to look at is Tauren. Buying a mount costs 80 gold + 20 gold to train in a mount. Tauren do not have to buy one due to plains running, thus will be able to put that 100 gold into their equipment. Other racial benefits are not fully in or they are changing soon, but remember to keep an eye on them.
|
Key & Formulas |
Damage Reduction Formula:
Damage Reduction = (.3*(Armor Class-1)/(10*Level+89))
Okay, so lets make some sense of this formula. Lets say I want to figure out the damage reduction of a naked level 1 night elf rogue who has 58 armor.
So lets see, Armor Class - 1 = 57 * .3 = 17.1
10 * Level 1 + 89 = 99
17.1 / 99 = 0.1727
Which means 17.27%
Lets apply this to a higher level character now.
How about a level 13 Tauren Druid, wearing leather armor, fully buffed & in Bear form. He has 562 armor. So if we do the math the dmg reduction turns out to be about 77%
|
Abbreviation |
Meaning |
|
Abbreviation |
Meaning |
DD |
Direct Damage |
|
Mez |
To mesmerize a target, stops it from fighting |
DoT |
Damage over Time |
|
CC |
Crowd Control - process to fight 1-2 monsters at a time |
HoT |
Heal over Time |
|
Buff |
A beneficial spell that improves your character |
Proc |
To trigger a magical effect in a weapon |
|
Debuff |
Opposite of Buff |
AoE |
Area of Effect |
|
Snare |
To slow run speed |
PBAoE |
Point Blank Area of Effect |
|
Haste |
Makes your character attack faster with melee |
DPS |
Damage Per Second |
|
Threat |
What monsters use to judge who to attack. Whoever has the most has the monsters attention |
PVP |
Player vs Player |
|
Nuke |
See Direct Damage |
PVE |
Player vs Environment |
|
Mob |
Mobile/Monster/Hostile NPC |
DMG |
Damage |
|
Agro |
Aggression - when a mob wants to kill you |
HP |
Hit Points or Health Points |
|
PC |
Player Character - human controlled |
MP |
Mana Points or Magic Points |
|
NPC |
No Player Character - computer controlled |
STR |
Strength |
|
Pet |
An NPC friend that follows your commands |
AGI |
Agility |
|
DS |
Damage Shield - A buff that hurts mobs who touch you |
STA |
Stamina |
|
Bleed |
Damage over time |
INT |
Intellect |
|
Rez |
To resurrect a player (bring them back from dead) |
SPR |
Spirit |
|
Taunt |
To get the monsters attention so it attacks you and no 1 else |
Regen |
To recover |
|
Wake |
Process of waking anything that is mezzed |
Lull |
To lower the radius in which the monster will attack |
|
Dispell |
to remove a magical effect |
|
- Strength
- Adds to your Attack Power, Damage-Per-Second, Amount of damage blocked with shield in part by Strength (and other part by your shield)
- Stamina
- Spirit
- Increases Health and Mana regeneration in & out of combat. Spirit also increases your chance to 'proc' with weapons.
- Armor
- Protection gained from spells and armor. Higher yields more damage absorb.
- Dodge
- Chance to dodge a melee attack.
|
- Agility
- Increases chance to Critical Hit. The amount of bonus is higher per point on Rogues. Agility affect Dodge. Rogues get more Dodge per points of Agility then other classes. Agility Adds Directly to Armor.
Intellect
- Increases Mana Points as well as chance to Critical Hit with magic spells. Intellect also grants a higher chance to increase melee skills. Does not affect trade skills.
- Power
- Melee Attack Power Rating (higher yields more damage)
- Crit
- Chance to Critical with melee only. Intellect reflects crit chance for spells
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