Warlock - Unfinished
Available Races: Human, Gnome, Orc, Undead

The Warlock:

Warlocks summon evil fetuses to do their bidding ...need to finish


Class Travel: Nightmare Steed

Penis envy ...need to finish

Class Popularity

Here are some statistics for how popular the mage was in the 9 day Stress Test. The full of this information can be found here

7% of characters on alliance were warlock.
14%
of characters on horde were warlock.

Out of 8 classes Warlock is the least played on Alliance
Out of 8 classes Warlock is the 2nd most played on Horde

Armor & Defense


Cloth

WoopWoo Not Done

Weapons

Starting Weapon Skills
Unarmed
Daggers
Wands
Learnable Weapon Skills
Staves
Swords
Warlock Abilities & Spells

Here are some things to note when looking through the Warlock's abilities. Any attack/spell that's labeled as an Instant, is just that, Instant, and is not affected or does not affect any other combat/casting timers. What this means is, you don't have to stop and cast the spell. You could cast it while running, or meleeing.

Also, as you will see, there is a # of Ranks next to each ability. For example, Immolate has 7 ranks. This means there are 7 upgrades that follow from the level you get the ability to level 60. You can see what level you get Rank 1 of an ability by looking at the level under the picture for each ability. I did it this way so you could just skim through what a Warlock can do, without having to filter through just basic upgrades. There are other sites out there that have this information. This page is intended to help you choose a race and a class, and fill you in on the capabilities of a Warlock.

Interrupting a spell in World of Warcraft just means prolonging the time it takes to cast it by X seconds. Where as stun, will completely stop and abort a spell from being cast and needs to be cast again.

Of course all spells below cost mana. The mana cost & strength for each gets higher with each rank of the spell. Again I chose not to display mana cost details due to simplifying reasons of quickly browsing a warlock's abilities. Though I did Italic the portion of the spell that grows stronger with each rank. Some spells may list something like 2-3 sec cast time in Italic. This means the spell starts at 2 seconds to cast at rank 1, then grow to 3 with higher ranks.

Spells that can be cast Instantly have their cast time of "Instant" underlined to stress the power of the spell. Instant spells are by far more powerful the spells that take time to cast, so I felt it must be noted when browsing through.

Nukes & DoTs
Note - Italiced words show what is improved with each rank.
Only 1 curse per warlock may be active at a time.

Shadow Bolt (9 Ranks)

Level 1

Category: DD
Cast Time:
2 - 3 sec
Range: 30 yard
Description: Sends a shadowy bolt at the enemy, causing shadow damage

Immolate (7 Ranks)

Level 1

Category: DoT + DD
Cast Time:
2 sec
Duration: 21 sec
Range: 30 yard
Description: Burns the enemy for fire damage and then does additional damage over 21 sec

Corruption (6 Ranks)

Level 4

Category: DoT
Cast Time:
2 sec
Duration: 36-42 sec
Range: 30 yard
Description: Corrupts the target, doing its damage over 36-42 sec

Curse of Agony (6 Ranks)

Level 8

Category: DoT
Cast Time:
Instant
Duration: 1 - 1.5 min
Range: 30 yard
Type: Curse
Description: Curses the target with agony, doing its full damage over 1-1.5 min.

Searing Pain (6 Ranks)

Level 18

Category: DD + Taunt
Cast Time:
1.5 sec
Range: 35 yard
Description: Inflict searing pain on the enemy target, causing fire damage and a high amount of threat.

Rain of Fire (4 Ranks)

Level 20

Category: AoE Rain Damage
Cast Time:
Instant
Duration: 9 sec
Range: 30 yard
Description: Calls down a fiery rain to burn enemies in the area of effect for fire damage over 9 sec

Hellfire (3 Ranks)

Level 30

Category: PBAoE DoT
Cast Time:
2 sec
Duration: 10 sec
Description: Ignites the area surrounding the caster, causing slight fire damage to himself and full fire damage to all nearby enemies every 1 sec. Lasts 10 sec.

Soul Fire (2 Ranks)

Level 48

Category: Strong DD
Cast Time:
6 sec
Range: 30 yard
Cool Down: 1 min
Reagent: Soul Shard
Description: Burn the enemy's soul, causing heavy fire damage.

 
Taps & Conversions
Note - Italiced words in the cast time & description show what is improved/changed with each rank.

Lifetap (6 Ranks)

Level 6

Category: HP to Mana
Cast Time:
Instant
Description: Converts health into mana.

Health Funnel (7 Ranks)

Level 12

Category: Pet Heal
Target:
Pet Only
Cast Time:
Instant
Duration: 10 sec
Range: 20 yard
Description: Gives health to the caster's pet every second for 10 sec as long as the caster channels.

Drain Life (6 Ranks)

Level 14

Category: Steal Life HoT
Cast Time:
Instant
Duration: 5 sec
Range: 20 yard
Description: Transfers health every second from the target to the caster

Drain Mana (4 Ranks)

Level 24

Category: Steal Mana HoT
Cast Time:
Instant
Duration: 5 Sec
Range: 20 yard
Description: Transfers Mana every second from the target to the caster.

Death Coil (3 Ranks)

Level 40

Category: Steal Life DD
Cast Time:
Instant
Cool Down: 10 min
Range: 30 yard
Description: Drains 287-470 of the enemy target's health, returning 100% to the caster.

 

Buffs & Debuffs
Note - Italiced words in the cast time & description show what is improved/changed with each rank.
Only 1 curse per warlock may be active at a time.

Demon Skin/Armor (5 Ranks)

Level 1

Self Buff: Armor/Regen/Shd Resist
Cast Time:
Instant
Duration: 30 Min
Description: Protects the caster, increasing armor, shadow resistance by and health regeneration for 30 min. The first 2 ranks only increase armor and health regen, its not until rank 3-5 that shadow resist comes in.

Curse of Weakness (6 Ranks)

Level 4

Debuff: Damage Output
Cast Time:
Instant
Duration: 2 min
Range: 30 yard
Type: Curse
Description: Damage caused by the target is reduced by X for 2 min.

Curse of Recklessness (6 Ranks)

Level 14

Buff/Debuff: Atk Power/Armor
Cast Time:
Instant
Duration: 2 min
Range: 30 yard
Type: Curse
Description: Curses the target with recklessness, increasing attack power but reducing armor for 2 min. Cursed enemies will not flee and will ignore fear effects.

Unending Breath

Level 16

Buff: Water Breath
Cast Time:
Instant
Duration: 10 min
Range: 30 yard
Description: Allows the target to breathe underwater for 10 min

Detect Invisibility (3 Ranks)

Level 26

Buff: Detect Invis
Cast Time:
Instant
Duration: 10 Min
Range: 30 yard
Description: Allows the friendly target to detect lesser, regular or greater invisibility, depending on rank, for 10 min

Curse of Tounges (2 Ranks)

Level 26

Debuff: Casting Time
Cast Time:
Instant
Duration: 2 min
Range: 30 yard
Type: Curse
Description: Forces the target to speak in Demonic, slowing the casting time of all spells by 50-60%.

Shadow Ward (3 Ranks)

Level 32

Self Buff: Dmb Absorb
Cast Time:
Instant
Duration: 30 sec
Cool Down: 30 sec
Description: Absorbs X ammount of shadow damage

Curse of Elements (3 Ranks)

Level 32

Debuff: Fire/Frost Resist
Cast Time:
Instant
Duration: 2 min
Range: 30 yard
Type: Curse
Description: Curses the target, reducing Fire and Frost resistances for 2 min

Curse of Shadow (2 Ranks)

Level 44

Debuff: Shadow/Arcane Resist
Cast Time:
Instant
Duration: 2 min
Range: 30 yard
Type: Curse
Description: Curses the target, reducing Shadow and Arcane resistances for 2 min

Crowd Control
Note - Italiced words anywhere in the totem stats show what is improved with each rank.

Fear (3 Ranks)

Level 8

Category: Fear
Cast Time:
1.5 sec
Duration: 10 - 20 sec
Range: 20 yard
Description: Strikes fear in the enemy, causing it to run in fear for up to 10-20 sec. Only 1 target can be feared at a time.

Banish

Level 28

Category: Emergency Mez
Cast Time:
1 sec
Duration: 30 sec
Range: 30 yard
Cool Down: 20 min
Description: Banishes the enemy target, preventing all action but making it invulnerable for up to 30 sec. Only one target can be banished at a time

Enslave Demon (3 Ranks)

Level 30

Category: Demon Only Charm
Target:
Demon Only
Cast Time:
3 sec
Duration: 5 sec to 5 min
Range: 30 yard
Reagent: Soul Shard
Description: May be cast on any demon, level 32-62 depending on rank of Enslave, forcing it to do your bidding. While enslaved, the demon's attack speed is slowed by 30% and its casting speed is slowed by 30%. Lasts 5 min, but the target gets a chance to break free every 5 seconds.

Howl of Terror (2 Ranks)

Level 40

Category: PBAoE Fear
Cast Time:
2 sec
Duration: 10-15 sec
Effect Range: 10 yard
Cool Down: 40 sec
Description: Howl, causing all enemies within 10 yds to flee in terror for 10-15 sec.

   
Utility Spells
Note - Italiced words anywhere in the totem stats show what is improved with each rank.

Template Spell (2 Ranks)

Level 40

Category: PBAoE Fear
Cast Time:
2 sec
Duration: 10-15 sec
Effect Range: 10 yard
Cool Down: 40 sec
Description: Howl, causing all enemies within 10 yds to flee in terror for 10-15 sec.

   
     
Soulshard Spells
Note - Italiced words anywhere in the totem stats show what is improved with each rank.
     
     
     
Pets
Note - Italiced words anywhere in the totem stats show what is improved with each rank.

   
Pet Spells & Abilities
Note - Italiced words anywhere in the totem stats show what is improved with each rank.
Imp
Voidwalker
Succubus
     
     
     
   

 

 


Which Race to Choose...

Warlocks come in all shapes and sizes and stenches. When choosing a race the standard wanted caster stats still apply, except for 1 thing different about a warlock. The more hp you have the more potential mana you have as a warlock, and the more spirit you have the faster your hp and mana will regenerate. Do keep that in mind when choosing a race.

Each race has its advantages and disadvantages to being mage, and each race is a viable choice, you can not gimp yourself by choosing the wrong race. The races were balanced well. One of the most important factors in choosing a race is choosing one you like the look and feel of. Get a few choices in mind then look at the charts below to help you finalize that decision.

Warlock Stats by Realm
Green - Best
Alliance
Race
HP
MP
STR
AGI
STA
INT
SPR
Power
Armor
Dodge%
Crit%
Human 53 120 20 20 21 22 22 20 44 4.8 5
Gnome 46 150 15 23 20 25 22 10 50 5.28 5.3
Horde
Race
HP
MP
STR
AGI
STA
INT
SPR
Power
Armor
Dodge%
Crit%
Orc 67 99 23 17 23 19 23 26 38 4.32 4.7
Undead 60 99 19 18 22 19 27 18 40 4.48 4.8

Warlock Olympics
Award
1st
2nd
3rd
4th
Hit Points
Orc
Undead
Human
Gnome
Melee Damage
Orc
Human
Undead
Gnome
Armor Rating, Dodge & Critical Hit Chance
Gnome
Human
Undead
Orc
Mana, Spell Critical Hit Chance, Learning Speed
Gnome
Human
Orc/Und
Health Regen, Mana Regen, Proc Chance
Undead
Orc
Hum/Gnm

Racial Population
Human
Gnome
Undead
Orc
35%
11%
38%
19%
These stats were collected during the WoW Stress Test via this website

Things to Consider...

Agility stats are level dependant.

What this means is say you were level 26 with 45 agi, 6.1% chance to crit and 5.8% chance to dodge with 700 armor. If you leveled to level 30 and did not get any upgrades to armor/agility then your stats might read somethjing like 45 agi, 5.8% chance to crit 5.4% chance to dodge and 682 armor. In order to keep your crit & dodge chances, and your armor from agi up as high as it was from when you made your char, you must gain agi with levels. For some classes this is easier because they concentrate on agi anyway, or have agi buffs that get better with ranks. While others struggle a bit more. You dont HAVE to keep your agi high, but note that your crit, dodge, and armor from agility will go down as you level if your agility remains the same. I am not sure if other stats work the same way as agility in this aspect. For example maybe your crit spell chance scales as well.

Warlock Mana Pool .

HP & health regeneration are both important factors to a warlock. While for example a gnome may have a lot more Intellect and a bigger mana pool, dont let that alone decide for you. As an orc, who has a lot more hp then a gnome, and faster regeneration, can convert his extra health into mana when needed.

Remember to look at Racial Traits as well.

Be sure to factor in Racial Traits when deciding on the race for your Mage.


Key & Formulas

Damage Reduction Formula:

Damage Reduction = (.3*(Armor Class-1)/(10*Level+89))

Okay, so lets make some sense of this formula. Lets say I want to figure out the damage reduction of a naked level 1 night elf rogue who has 58 armor.

So lets see, Armor Class - 1 = 57 * .3 = 17.1
10 * Level 1 + 89 = 99
17.1 / 99 = 0.1727
Which means 17.27%

Lets apply this to a higher level character now.

How about a level 13 Tauren Druid, wearing leather armor, fully buffed & in Bear form. He has 562 armor. So if we do the math the dmg reduction turns out to be about 77%

Abbreviation
Meaning
Abbreviation
Meaning
DD
Direct Damage   Mez To mesmerize a target, stops it from fighting
DoT
Damage over Time   CC Crowd Control - process to fight 1-2 monsters at a time
HoT
Heal over Time   Buff A beneficial spell that improves your character
Proc
To trigger a magical effect in a weapon   Debuff Opposite of Buff
AoE
Area of Effect   Snare To slow run speed
PBAoE
Point Blank Area of Effect   Haste Makes your character attack faster with melee
DPS
Damage Per Second   Threat What monsters use to judge who to attack. Whoever has the most has the monsters attention
PVP
Player vs Player   Nuke See Direct Damage
PVE
Player vs Environment   Mob Mobile/Monster/Hostile NPC
DMG
Damage   Agro Aggression - when a mob wants to kill you
HP
Hit Points or Health Points   PC Player Character - human controlled
MP
Mana Points or Magic Points   NPC No Player Character - computer controlled
STR
Strength   Pet An NPC friend that follows your commands
AGI
Agility   DS Damage Shield - A buff that hurts mobs who touch you
STA
Stamina   Bleed Damage over time
INT
Intellect   Rez To resurrect a player (bring them back from dead)
SPR
Spirit   Taunt To get the monsters attention so it attacks you and no 1 else
Regen
To recover   Wake Process of waking anything that is mezzed
Lull
To lower the radius in which the monster will attack   Dispell to remove a magical effect
  • Strength
    • Adds to your Attack Power, Damage-Per-Second, Amount of damage blocked with shield in part by Strength (and other part by your shield)
  • Stamina
    • Increases Hit Points
  • Spirit
    • Increases Health and Mana regeneration in & out of combat. Spirit also increases your chance to 'proc' with weapons.
  • Armor
    • Protection gained from spells and armor. Higher yields more damage absorb.
  • Dodge
    • Chance to dodge a melee attack.
  • Agility
    • Increases chance to Critical Hit. The amount of bonus is higher per point on Rogues. Agility affect Dodge. Rogues get more Dodge per points of Agility then other classes. Agility Adds Directly to Armor.
    Intellect
    • Increases Mana Points as well as chance to Critical Hit with magic spells. Intellect also grants a higher chance to increase melee skills. Does not affect trade skills.
  • Power
    • Melee Attack Power Rating (higher yields more damage)
  • Crit
    • Chance to Critical with melee only. Intellect reflects crit chance for spells