| Rogue Abilities
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Here are some things to note when looking through the warrior's abilities. Any attack that's labeled as an Instant, is just that, instant, and is not affected or does not affect any other combat timers. What this means is, you will keep doing your steady, auto hits based on the delay of your weapon, and instants, don't count for an attack round. So essentially, you could lands 2 hits at once...your normal timed auto-attack, and the instant. If the cast time is labeled as Next Melee, then it wont perform the action until your next melee round comes. That is based on your weapons delay. It is not an additional attack, but takes the place of your normal auto attack for that round.
Also, as you will see, there is a # of Ranks next to each ability. For example, Sinister Strike has 8 ranks. This means there are 8 upgrades that follow from the level you get the ability to level 60. You can see what level you get Rank 1 of an ability by looking at the level under the picture for each ability. I did it this way so you could just skim through what a rogue can do, without having to filter through just basic upgrades. There are other sites out there that have this information. This page is intended to help you choose a race and a class, and fill you in on the capabilities of a Rogue.
Interrupting a spell in World of Warcraft just means prolonging the time it takes to cast it by X seconds. Where as stun, will completely stop a stop and abort a spell from being cast and needs to be cast again.
Abilities that require no energy cost will not have one listed. Some abilities may list something like 56-512 damage in Italic. This means the ability starts at 56 damage at rank 1, then grows to 512 with higher ranks.
Some abilities are upgradable with talents. There will be something that looks like this: Upgradable: +15% Damage to show what the ability will max out at if upgraded with talents. You will not be able to get all of the upgrades. You earn one talent point a level starting at 10-60. So thats 50 points you can put towards talents, or only about 1.5 talent trees. Use talent calculator websites to determine what you want, talents listed here are for browsing use.
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Subtlety
Italiced words anywhere in ability stats show what is improved with each rank.
Some abilities require you to be stealthed. These abilities will be marked with a icon.
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Stealth (4 Ranks)
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Level 1 |
Category: Invisibility
Cast Time: Instant
Duration: Until Cancelled
Cool Down: 10 (5) Sec
Upgradable: -5 sec Cool Down
Upgradable: +15% Stealth Speed
Description: Allows the rogue to sneak around, but reduces your speed to 50-70% (65-85%) of normal. Can not be used in combat. |
Pick Pocket
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Level 4 |
Category: Steal
Cast Time: Instant
Range: 7 yards
Description: Allows the rogue to open the targets bag and steal from it. Works off a separate loot table then normal kill loot. |
Sap (3 Ranks)
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Level 10 |
Category: Mez
Cast Time: Instant
Duration: 25-45 sec
Energy Cost: 65
Upgradable: Return to Stealth Mode After Sapping Target
Upgradable: +5% chance to hit
Description: Knocks the target out for 25-45 sec. Only works on Humanoids
that are not in combat. Any damage caused will revive the target. Only 1 target
may be sapped at a time.
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Pick Lock (3 Skill Levels)
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Level 16 |
Category: Unlock
Cast Time: 5 sec
Requires: Thieves' Tools
Apprentice Level: 75 max skill
Journeyman Level: 150 max skill
Expert Level: 225 max skill
Description: Allows opening of locked chests and doors. |
Vanish (2 Ranks)
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Level 22 |
Category: Invisibility
Cast Time: Instant
Duration: 10 sec
Cool Down: 5 min (3 min 20 sec)
Upgradable: Minus 1 min 40 sec Cool Down
Upgradable: +30% movement speed
Description: Allows the rogue to vanish from sight, entering an improved stealth mode. Can be used in combat. |
Distract
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Level 22 |
Category: Position Mob
Cast Time: Instant
Duration: 10 sec
Energy Cost: 30
Effect Range: 30 yard (36)
Cool Down: 30 sec
Upgradable: +6 yard effect range
Description: Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth. |
Detect Traps
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Level 24 |
Category: Reveal
Cast Time: Instant
Duration: 3 min
Description: Hidden traps will become visible for 3 min. |
Disarm Traps
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Level 30 |
Category: Disarm Proximity
Cast Time: 5 sec
Range: 5 yard
Description: Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off. |
Blind
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Level 34 |
Category: Crowd Control
Reagent: Blinding Powder
Cast Time: Instant
Duration: 10 sec
Energy Cost: 30
Cool Down: 5 min (3 min 20 sec)
Upgradable: Minus 1 min 40 sec Cool Down
Description: Blinds the target, causing it to wander at 40% of move speed confused for up to 10 sec. |
Athletics & Abilities
Italiced words anywhere in ability stats show what is improved with each rank.
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Evasion
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Level 8 |
Category: Self Buff (Dodge)
Cast Time: Instant
Duration: 15 (20) sec
Cool Down: 5 min (3 min 20 sec)
Upgradable: Minus 1 min 40 sec Cool Down
Upgradable: +5 sec duration
Description: The rogue's dodge chance will increase by 50% for 15 sec. |
Sprint (3 Ranks)
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Level 10 |
Category: Self Buff (Run Speed)
Cast Time: Instant
Duration: 15 sec
Cool Down: 5 min (3.5 min)
Upgradable: Lower Cool Down 90 seconds
Description: Increases the rogue's movement speed by 50-70% for 15 sec. |
Kick (4 Ranks)
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Level 12 |
Category: Dmg + Spell Interrupt
Cast Time: Instant
Duration: 6 sec
Energy Cost: 25
Cool Down: 10 sec
Upgradable: Add 5 sec of confusion
Description: A quick kick that injures a single foe for damage and interrupts the spell being cast for 6 sec. (Target is also confused for 5 seconds after being kicked) |
Adrenaline Rush (1 Rank Talent)
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Level 25 |
Category: Energy Regen
Cast Time: Instant
Duration: 15 sec
Cool Down: 6 min
Description: Increases your Energy regeneration rate by 100% for 15 seconds |
Blade Flurry (1 Rank Talent)
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Level 40 |
Category: Self Buff (Haste)
Cast Time: Instant
Duration: 15 sec
Energy: 25
Cool Down: 5 min
Description: Increases your attack speed by 20%. In addition, your normal melee weapon swings strike an additional nearby opponent. Lasts 15 seconds
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Preparation (1 Rank Talent)
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Level 40 |
Category: Reset Cool Down
Cool Down: 10 min
Description: When activated, this ability immediately finishes the cool down of your other Rogue abilities. |
Combo Moves
Italiced words anywhere in ability stats show what is improved with each rank.
A maximum of 5 combo points may be awarded at one time.
Some abilities require you to be stealthed. These abilities will be marked with a icon.
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Sinister Strike (8 Ranks)
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Level 1 |
Category: Bonus Dmg
Cast Time: Instant
Combo: 1 Point
Energy Cost: 45 (35)
Upgradable: -10 energy cost
Upgradable: +50% critical strike chance
Description: An instant strike that causes 6 damage in addition to your normal weapon damage. |
Backstab (8 Ranks)
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Level 4 |
Category: Positional: Bonus Dmg
Position: Behind Target
Cast Time: Instant
Combo: 1 Point
Energy Cost: 60
Requires: Daggers
Upgradable: +15% Damage
Upgradable: +80% critical strike chance
Description: Backstab the target, causing 150% (165%) weapon damage plus bonus damage to the target. |
Gouge (5 Ranks)
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Level 6 |
Category: Positional: Mez/Stun
Position: In Front of Target
Cast Time: Instant
Combo: 1 Point
Duration: 4 sec (5.5 sec)
Energy Cost: 45
Cool Down: 10 sec
Upgradable: +1.5 sec Duration
Upgradable: +50% critical strike chance
Description: Causes damage, disorients the opponent for 4 sec, and turns off your attack.
Any damage caused will awaken the target. Enables you to go around behind and backstab again. |
Garrote (6 Ranks)
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Level 14 |
Category: Positional: DoT
Position: Behind Target
Cast Time: Instant
Combo: 1 Point
Duration: 18 sec
Energy Cost: 50 (30)
Upgradable: +15% Damage
Upgradable: +5% chance to hit
Upgradable: +45% Chance for bonus Combo Point
Upgradable: -20 Energy Cost
Description: Garrote the enemy, causing bleed damage (+15%) over 18 sec. Must be stealthed and behind the target. |
Feint (4 Ranks)
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Level 16 |
Category: Minus Threat
Cast Time: Instant
Combo: 1 Point
Energy Cost: 35
Description: Performs a feint, causing no damage but lowering your threat by a small-large amount,
making the enemy less likely to attack you. |
Ambush (6 Ranks)
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Level 18 |
Category: Positional: Bonus Dmg
Position: Behind Target
Cast Time: Instant
Combo: 1 Point
Energy Cost: 60
Requires: Daggers
Upgradable: +15% Damage
Upgradable: +95% critical strike chance
Upgradable: +5% chance to hit
Upgradable: +45% Chance for bonus Combo Point
Description: Ambush the target, causing 250% (265%) weapon damage plus extra dmg to the target. Must be
stealthed and behind the target. |
Ghostly Strike (1 Rank Talent)
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Level 25 |
Category: Bonus Dmg + Dodge
Duration: 5 sec
Cast Time: Instant
Combo: 1 Point
Cool Down: 20 sec
Energy Cost: 50
Description: A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 5 seconds. |
Cold Blood (1 Rank Talent)
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Level 25 |
Category: + Crit Strike
Cast Time: Instant
Cool Down: 3 min
Description: When activated, your next Sinister Strike, Backstab, Ambush, or Eviscerate is guaranteed a critical strike. |
Cheap Shot
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Level 26 |
Category: Bonus Dmg
Cast Time: Instant
Duration: 4 sec
Combo: 2 Points
Energy Cost: 60 (40)
Upgradable: +5% chance to hit
Upgradable: +45% Chance for bonus Combo Point
Upgradable: Lower Energy Cost by 20
Description: Stuns the target for 4 sec. Must be stealthed. |
Premeditation (1 Rank Talent)
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Level 30 |
Category: +Combo Points
Cast Time: 1 sec
Energy Cost: 10
Cool Down: 2 min
Description: When used, adds 2 combo points to your target |
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Finishing Moves
Italiced words anywhere in ability stats show what is improved with each rank.
Finishing moves have a stronger effect with the more combo points you have saved before use.
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Eviscerate (8 Ranks)
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Level 1 |
Category: Strong Damage
Cast Time: Instant
Energy Cost: 35
Combo: Finishing Move
Upgradable: +15% Damage
Description: Finishing move that causes damage (+15%) that increases with every combo point saved up before executing this finishing move. |
Slice & Dice (2 Ranks)
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Level 10 |
Category: Self Buff (Haste)
Cast Time: Instant
Energy Cost: 25
Combo: Finishing Move
Upgradable: +45% duration of haste
Description: Finishing move that increases melee attack speed by 20-30%. Lasts longer per combo
point
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Expose Armor (4 Ranks)
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Level 14 |
Category: Debuff (Armor)
Cast Time: Instant
Duration: 30 sec
Energy Cost: 25
Combo: Finishing Move
Upgradable: +45% Armor Reduction
Description: Finishing move that exposes the target for 30 sec, reducing armor (+45%) per combo point |
Rupture (6 Ranks)
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Level 20 |
Category: Strong DoT
Duration: 6-22 sec
Cast Time: Instant
Energy Cost: 25
Combo: Finishing Move
Upgradable: +50% Damage
Description: Finishing move that causes damage over time.(+50%) Lasts longer per combo point |
Kidney Shot (2 Ranks)
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Level 30 |
Category: Stun
Duration: 1-6 sec
Cast Time: Instant
Energy Cost: 25
Combo: Finishing Move
Cool Down: 20 sec (14 sec)
Upgradable: Minus 6 sec Cool Down
Description: Finishing move that stuns the target. Lasts longer per combo point |
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Poisons
Italiced words anywhere in ability stats show what is improved with each rank.
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Poisons
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Level 20 |
Category: Skill
Description: You can create and mix poisons, with both found and store brought ingredients. |
Crippling Poison (2 Ranks)
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Level 20 |
Category: Proc (Snare)
Effect Duration: 12 sec
Poison Duration: 30 min
Proc Chance: 30% (40%)
Rank 1 Skill Req: 0
Upgradable: +25 Charges
Upgradable: +10% proc chance
Description: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30 percent chance of poisoning the enemy, slowing their movement speed by 50% for 12 seconds. |
Blinding Powder
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Level 20 |
Category: Reagent
Used For: Blind Skill
Skill Req:150
Description: Creates the powder used in the Blind Skill |
Instant Poison (6 Ranks)
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Level 20 |
Category: Proc (DD)
Poison Duration: 30 min
Proc Chance: 20% (30%)
Rank 1 Skill Req: 100
Upgradable: +25 Charges
Upgradable: +10% proc chance
Description: When effect lands it goes to work fast. Instantly inflicts 28-148 damage. 45-115 charges |
Mind-numbing Poison (3 Ranks)
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Level 24 |
Category: Proc (Cast Debuff)
Effect Duration: 10-14 sec
Poison Duration: 30 min
Proc Chance: 20% (30%)
Rank 1 Skill Req: 100
Upgradable: +25 Charges
Upgradable: +10% proc chance
Description: When effect lands it attacks the targets mind. Increasing their casting time by 70-130% for 10-14 seconds. 50-100 charges. |
Deadly Poison (4 Ranks)
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Level 30 |
Category: Proc (DoT)
Effect Duration: 12 sec
Poison Duration: 30 min
Proc Chance: 30% (40%)
Rank 1 Skill Req: 130
Upgradable: +25 Charges
Upgradable: +10% proc chance
Description: When effect lands it attacks the target quickly. Poisoning the enemy for 36-108 damage over 12 seconds. Stacks up to 5 times on a single target. 60-105 charges |
| Rogue Talents
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Assassination |
Combat |
Subtlety |
Malice (5 Ranks)
Adds to critical strike chance
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Level 10 |
Rank 1: 1%
Rank 2: 2%
Rank 3: 3%
Rank 4: 4%
Rank 5: 5% |
Dagger Specialization (5 Ranks)
Adds to dagger critical strike chance
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Level 10 |
Rank 1: 1%
Rank 2: 2%
Rank 3: 3%
Rank 4: 4%
Rank 5: 5% |
Master of Deception (5 Ranks)
Adds to subtlety skills
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Level 10 |
Rank 1: 5
Rank 2: 10
Rank 3: 15
Rank 4: 20
Rank 5: 25 |
Remorseless Attacks (5 Ranks)
Adds to damage bonus to next attack after a kill
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Level 10 |
Rank 1: 20%
Rank 2: 40%
Rank 3: 60%
Rank 4: 80%
Rank 5: 100%
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Lightning Reflexes (5 Ranks)
Adds to dodge chance
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Level 10 |
Rank 1: 1%
Rank 2: 2%
Rank 3: 3%
Rank 4: 4%
Rank 5: 5% |
Rapid Concealment (5 Ranks)
Lowers Stealth Cool Down Time
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Level 10 |
Rank 1: 1 sec
Rank 2: 2 sec
Rank 3: 3 sec
Rank 4: 4 sec
Rank 5: 5 sec |
Improved Eviscerate (3 Ranks)
Adds to Eviscerate damage
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Level 10 |
Rank 1: 5%
Rank 2: 10%
Rank 3: 15% |
Improved Sinister Strike (2 Ranks)
Lowers Energy Cost
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Level 10 |
Rank 1: 5 energy
Rank 2: 10 energy |
Camouflage (5 Ranks)
Adds to stealth speed
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Level 15 |
Rank 1: 3%
Rank 2: 6%
Rank 3: 9%
Rank 4: 12%
Rank 5: 15% |
Hemorrhage (5 Ranks)
Critical strikes from Sinister Strike, Backstab, Ambush, and Eviscerate cause the opponent to bleed, dealing X% of the damage dealt over 12 seconds.
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Level 15 |
Rank 1: 5%
Rank 2: 10%
Rank 3: 15%
Rank 4: 20%
Rank 5: 25%
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Improved Gouge (3 Ranks)
Adds to duration
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Level 15 |
Rank 1: 0.5 sec more
Rank 2: 1 sec more
Rank 3: 1.5 sec more |
Opportunity (5 Ranks)
Adds to damage dealt with behind positional attacks
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Level 15 |
Rank 1: 4%
Rank 2: 8%
Rank 3: 12%
Rank 4: 16%
Rank 5: 20% |
Lethality (5 Ranks)
Adds to critical strike dmg when using Sinister Strike, Gouge, Backstab, or Ambush
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Level 15 |
Rank 1: 10%
Rank 2: 20%
Rank 3: 30%
Rank 4: 40%
Rank 5: 50%
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Precision (5 Ranks)
Adds to hit chance with melee weapons
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Level 15 |
Rank 1: 1%
Rank 2: 2%
Rank 3: 3%
Rank 4: 4%
Rank 5: 5% |
Elusiveness (5 Ranks)
Lowers cool down for Evasion, Vanish & Blind
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Level 20 |
Rank 1: 20 sec
Rank 2: 40 sec
Rank 3: 1 min
Rank 4: 1 min 20 sec
Rank 5: 1 min 40 sec
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Murder (2 Ranks)
Adds chance to hit when using Sap, Ambush, Garrote, or Cheap Shot,
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Level 20 |
Rank 1: 3%
Rank 2:
5% |
Improved Backstab (3 Ranks)
Adds to critical strike chance with backstab
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Level 18 |
Rank 1: 10%
Rank 2: 20%
Rank 3: 30% |
Improved Sap (3 Ranks)
Adds chance to return to stealth mode
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Level 20 |
Rank 1: 40%
Rank 2: 70%
Rank 3: 100% |
Improved Slice and Dice (3 Ranks)
Adds duration
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Level 20 |
Rank 1: 15%
Rank 2: 30%
Rank 3: 45% |
Mace Specialization (5 Ranks)
Adds stun effect & chance to mace
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Level 20 |
Rank 1: 2%
Rank 2: 3%
Rank 3: 4%
Rank 4: 5%
Rank 5: 6% |
Ghostly Strike (1 Rank)
Gives New Combo Ability
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Level 25 |
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 5 seconds. Awards 1 combo point
Energy: 50
Duration: 5 sec
Cool Down: 20 sec
Cast Time: Instant |
Ruthlessness (3 Ranks)
Adds chance to finishing moves to gain combo point
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Level 20 |
Rank 1: 20%
Rank 2: 40%
Rank 3:
60%
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Sword Specialization (5 Ranks)
Adds to sword's chance to hit
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Level 20 |
Rank 1: 1%
Rank 2: 2%
Rank 3: 3%
Rank 4: 4%
Rank 5: 5% |
Initiative (3 Ranks)
Adds chance to receive bonus combo point when using Ambush, Garrote, or Cheap Shot
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Level 25 |
Rank 1: 15%
Rank 2: 30%
Rank 3: 45% |
Improved Expose Armor (3 Ranks)
Adds to armor reduction effect
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Level 25 |
Rank 1: 15%
Rank 2: 30%
Rank 3: 45% |
Improved Evasion (2 Ranks)
Adds to duration .
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Level 20 |
Rank 1: 3 sec
Rank 2: 5 sec
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Improved Garrote (2 Ranks)
Lowers energy cost
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Level 25 |
Rank 1: 10 energy
Rank 2: 20 energy |
Cold Blood (1 Rank)
Active: Land critical strike with next Sinister Strike, Backstab, Ambush, or Eviscerate
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Level 25 |
When activated, your next Sinister Strike, Backstab, Ambush, or Eviscerate is guaranteed a critical strike.
Cool Down: 3 min
Cast Time: Instant |
Improved Kick 2 Ranks)
Adds confusion effect for:
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Level 25 |
Rank 1: 1.5 sec
Rank 2: 2.5 sec |
Premeditation (1 Rank)
Active: Adds 2 Combo Points
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Level 30 |
When used, adds 2 combo points to your target.
Energy: 10
Cast Time: 1 sec
Cool Down: 2 min |
Enduring Poisons (5 Ranks)
Add # of charges to poisons
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Level 30 |
Rank 1: 5
Rank 2: 10
Rank 3: 15
Rank 4: 20
Rank 5: 25 |
Adrenaline Rush (1 Ranks)
Adds 100% to Energy Regen Rate
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Level 25 |
Increases your Energy regeneration rate by 100% for 15 seconds
Duration: 15 sec
Cool Down: 6 min
Cast Time: Instant |
Setup (3 Ranks)
Gives chance to add a combo point after dodging an attack
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Level 30 |
Rank 1: 15%
Rank 2: 20%
Rank 3: 45% |
Improved Rupture (3 Ranks)
Adds to Rupture Damage
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Level 30 |
Rank 1: 10%
Rank 2: 20%
Rank 3: 30%
Rank 4: 40%
Rank 5: 50%
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Improved Sprint (3 Ranks)
Lowers Sprint Cool Down Time
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Level 25 |
Rank 1: 30 sec
Rank 2: 60 sec
Rank 2: 90 sec |
Improved Ambush (3 Ranks)
Adds to Ambush critical strike chance
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Level 30 |
Rank 1: 15%
Rank 2: 30%
Rank 3: 45% |
Vile Poisons (5 Ranks)
Adds to poison proc chance
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Level 35 |
Rank 1: 2%
Rank 2: 4%
Rank 3: 6%
Rank 4: 8%
Rank 5: 10%
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Dual Wield Specialization (5 Ranks)
Adds to off-hand weapon damage
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Level 25 |
Rank 1: 10%
Rank 2: 20%
Rank 3: 30%
Rank 4: 40%
Rank 5: 50%
Rank 5 basically removes the entire off-hand penalty! |
Improved Cheap Shot (2 Ranks)
Lowers Energy Cost
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Level 35 |
Rank 1: 10 energy
Rank 2: 20 energy |
Improved Kidney Shot (3 Rank)
Lowers Cool Down by
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Level 35 |
Rank 1: 2 sec
Rank 2: 4 sec
Rank 3: 6 sec |
Throwing Weapon Specialization (2 Ranks)
Adds to max range of throwing weapons
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Level 30 |
Rank 1: +5 yard
Rank 2: +10 yard
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Improved Vanish (3 Ranks)
Adds to movement speed while vanished
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Level 35 |
Rank 1: 10%
Rank 2: 20%
Rank 3: 30% |
Relentless Strikes (1 Rank)
Adds chance to restore 25 energy with finishing moves
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Level 35 |
Rank 1: 1101004800%
Yes it says 1101004800% in game.... |
Deflection (5 Ranks)
Adds to parry chance
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Level 30 |
Rank 1: 1%
Rank 2: 2%
Rank 3: 3%
Rank 4: 4%
Rank 5: 5%
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Improved Distract (2 Ranks)
Adds to radius of distract effect
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Level 35 |
Rank 1: 3
Rank 2: 6
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Vigor (1 Rank)
Adds 10 to maximum Energy
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Level 40 |
Rogue has a total of max of 110 energy with Vigor
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Fist Weapon Specialization (5 Ranks)
Adds to fist weapon critical strike chance
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Level 30 |
Rank 1: 1%
Rank 2: 2%
Rank 3: 3%
Rank 4: 4%
Rank 5: 5% |
Preparation (1 Rank)
Active: Resets All Cool Down Timers
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Level 40 |
When activated, this ability immediately finishes the cool down of your other Rogue abilities.
Cool Down: 10 min
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Riposte (1 Rank)
Adds parry counter-attack.
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Level 35 |
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 10 seconds.
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Blade Flurry (1 Rank)
Self Buff
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Level 40 |
Increases your attack speed by 20%. In addition, your normal melee weapon swings strike an additional nearby opponent. Lasts 15 seconds
Energy: 25
Duration: 15 sec
Cast Time: Instant
Cool Down: 5 min
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