Night Elves
Available Classes: Hunter, Druid, Warrior, Priest, Rogue

The Night Elf Race:

Ten thousand years ago, the night elves founded a vast empire, but their reckless use of primal magic brought them to the ruin. In greif, they withdrew to the forests and remains isolated there until the return of their ancient enemy, the Burning Legion. With no other choise, the night elves emerged at last from their seclusion to fight for their place in the new world.

Character Creation Options




Racial Mount: Nightsaber

Before they were domesticated by the Sentinel Army and trained as mounts, Kalimdor's savage nightsaber panthers were considered to be among the continent's most vicious inhabitants. While many of these grand predatory beasts still prowl the dusky shores and forests of the night elves' homeland, the finest pedigrees of the species, recognized by their superior swiftness and agility, now serve a more practical purpose for those skilled enough to ride them.

Race Popularity

36% of charactrers on alliance were Night Elf

Statistics taken from Stress Test via this website


Night Elf Male's Voice

 


Night Elf City - Darnassus

High atop the boughs of the great tree Teldrassil lies the wondrous city of Darnassus, the new refuge of the reclusive Night Elves. Druids, Hunters, and Warriors alike make their homes among the rows of woodcrafted lodges and delicately tended groves. The Temple of the Moon rises like a shining beacon above the trees, flanked by the colonnaded Hall of Justice, where the vigilant Sentinels gather to safeguard the land. Ruled by the high Priestess, Tyrande Whisperwind, Darnassus stands as a tranquil testament to all that the Night Elves hold sacred. A city in tune with the rush and flow of nature, Darnassus was built along the shores of a large lake, with elegant bridges spanning its crystalline waters. Elsewhere, the falling leaves of the forest carpet the soft pathways of the city.

Voices

These audio files are just 1 of many for each race's male and female vocal commands. Players can use these commands to actually play an audio voice file of common phrases so that everyone nearby may here. Its a good way to communicate with your group, just incase anyone isnt reading the chat. The voice commands consist of the following:

  • Assist Me
  • Charge
  • Cheer
  • Flee
  • Follow
  • Wait
  • Help
  • Heal Me
  • Incomming
  • Open Fire
  • Out of mana
  • Raspberry

Each vocal command has an animation tied to it as well. There are other vocals in the game that only the player can hear. For example, if you are out of range of your target, your character will speak to you and say "I need to get closer" or "I'm to far away"

Class Statistics

Class HP MP STR AGI STA INT SPR Power Armor Dodge% Crit%

Block%

Warrior 50 0 19 25 21 20 20 21 62 5.8 5.6 4.84
Hunter 48 57 17 27 20 20 21 26 56 5.67 5.87 0
Rogue 46 0 17 28 20 20 20 27 58 23.13 11.67 0
Druid 48 80 17 26 20 21 21 14 56 5.78 5.67 0
Priest 51 140 16 25 19 23 22 12 54 5.5 5.45 0
Racial Traits
Night Elf
Shadowmeld
Active
Activate while immobile and out of combat to enter stealth mode also provides bonus to stealth/prowl - lasts until canceled - no cooldown
Quickness
Passive
Dodge chance increased by 2%.
Wisp Spirit
Passive
  Become a wisp when dead with movement speed increase of 50% (25% faster then normal ghost)
Nature Resistance
Passive
+10 Nature Resistance

 

Classes From Left to Right: Hunter, Priest, Rogue, Druid, Warrior

Key:

  • HP = Hitpoints
  • STR = Strength
    • Adds to your Attack Power, Damage-Per-Second, Ammount of damage blocked with shield in part by Strength (and other part by your shield)
  • STA = Stanima
    • Increases Hit Points
  • SPR = Spirit
    • Increases Health and Mana regeneration in & out of combat. Spirit also increases your chance to 'proc' with weapons.
  • Armor
    • Protection gained from spells and armor. Higher yeilds more damage absorbsion.
  • Dodge
    • Chance to dodge a melee attack.
  • MP = Manapoints
  • AGI = Agility
    • Increases chance to Critical Hit. The ammount of bonus is higher per point on Rogues. Agility affect Dodge. Rogues get more Dodge per points of Agility then other classes. Agility Adds Directly to Armor.
  • INT = Intellect
    • Increases Mana Points as well as chance to Critical Hit with magic spells. Intelect also grands a higher chance to increase melee skills. Does not affect trade skills.
  • Power
    • Melee Attack Power Rating (higher yields more damage)
  • Crit
    • Chance to Critcal with melee only. Intellect reflects crit chance for spells.