Hunter Abilities & Spells
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Here are some things to note when looking through the Hunter's abilities. Any attack/spell that's labeled as an Instant, is just that, Instant, and is not affected or does not affect any other combat/casting timers. What this means is, you don't have to stop and cast the spell. You could cast it while running, or meleeing. It also means, you will keep doing your steady, auto hits based on the delay of your weapon, and instants, don't count for an attack round. So essentially, you could lands 2 hits at once...your normal timed auto-attack, and the instant. If the cast time is labeled as Next Melee or Next Ranged, then it wont perform the action until your next attack round comes. That is based on your weapons delay. It is not an additional attack, but takes the place of your normal auto attack for that round.
Also, as you will see, there is a # of Ranks next to each ability. For example, Arcane Shot has 8 ranks. This means there are 8 upgrades that follow from the level you get the ability to level 60. You can see what level you get Rank 1 of an ability by looking at the level under the picture for each ability. I did it this way so you could just skim through what a hunter can do, without having to filter through just basic upgrades. There are other sites out there that have this information. This page is intended to help you choose a race and a class, and fill you in on the capabilities of a Hunter.
Interrupting a spell in World of Warcraft just means prolonging the time it takes to cast it by X seconds. Where as stun, will completely stop and abort a spell from being cast and needs to be cast again.
Of course all spells below cost mana, unless otherwise noted. The mana cost & strength for each gets higher with each rank of the spell. Again I chose not to display mana cost details due to simplifying reasons of quickly browsing a hunters abilities. Though I did Italic the portion of the spell that grows stronger with each rank. Some spells may list something like 2-3 sec cast time in Italic. This means the spell starts at 2 seconds to cast at rank 1, then grow to 3 with higher ranks.
Spells that can be cast Instantly have their cast time of "Instant" underlined to stress the power of the spell. Instant spells are by far more powerful the spells that take time to cast, so I felt it must be noted when browsing through.
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Ranged Attacks
Note - Italiced words in the description show what is improved with each rank.
Only one Sting per Hunter can be active on any one target
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Serpant Sting (8 Ranks)
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Level 4 |
Category: DoT
Range: 8-35 yard
Cast Time: Next Ranged
Duration: 15 sec
Description: Stings the target, causing Nature damage over 15 sec. |
Arcane Shot (8 Ranks)
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Level 6 |
Category: Direct Damage
Range: 8-35 yard
Cast Time: Next Ranged
Cool Down: 6 sec
Description: Shoots the target with an arcane arrow causing arcane damage
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Concussive Shot (6 Ranks)
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Level 8 |
Category: Snare
Range: 8-35 yard
Cast Time: Next Ranged
Duration: 2 sec
Cool Down: 10 sec
Description: Dazes the target, slowing movement speed to 50% of normal for 2 sec and causes addtional threat. |
Multi-Shot (4 Ranks)
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Level 18 |
Category: AoE Attack
Range: 8-35 yard
Cast Time: Next Ranged
Cool Down : 10 sec
Description: Fires several missiles, hitting 3 targets. |
Scorpid Sting (4 Ranks)
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Level 22 |
Category: Debuff
Range: 8-35 yard
Cast Time: Next Ranged
Duration: 20 sec
Description: Stings the target, reducing Strength and Agility |
Viper Sting (3 Ranks)
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Level 36 |
Category: Debuff
Range: 8-35 yard
Cast Time: Next Ranged
Duration: 8 sec
Description: Stings the target, draining mana over 8 sec. |
Volley (3 Ranks)
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Level 40 |
Category: AoE Attack
Range: 8-35 yard
Effect Range: 8 yard
Cast Time: Next Ranged
Duration: 6 sec
Cool Down: 1 min
Description: Fires 1 shot a sec at the target area causing Arcane Damage to any enemy within 8 yards of target area. |
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Melee Attacks
Note - Italiced words in the description show what is improved/changed with each rank.
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Raptor Strike (8 Ranks)
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Level 1 |
Category: Bonus Damage
Cast Time: Next Melee
Cool Down: 6 sec
Description: A strong attack that increases melee damage |
Mongoose Bite (4 Ranks)
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Level 16 |
Category: Situational Attack
Situation: After you dodge
Cast Time: Instant
Cool Down: 5 sec
Description: Counterattack the enemy for extra damage. Can only be performed after you dodge
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Disengage (3 Ranks)
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Level 20 |
Category: Minus Threat
Cast Time: Instant
Description: Attempts to disengage from the target, reducing threat. Cancels combat |
Pet Related Spells/Abilities
Note - Italiced words in the description show what is improved/changed with each rank.
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Tame Beast
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Level 10 |
Category: Permanent Charm
Targets: Beast Only
Cast Time: Channeled (20 sec)
Range: 30 yard
Description: Begins 20 second taming process that you must survive with weakened armor while the beast attacks you. Once the beast is tamed, you must feed it to raise its loyalty. |
Feed Pet
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Level 10 |
Category: + Loyalty
Targets: Pet Only
Cast Time: Instant
Range: 10 yard
Description: Feeds your pet the selected item. Feeding your pet increases happiness/dps/loyalty. Using food close to the pet's level & pets diet will have a better result. |
Beast Training
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Level 10 |
Category: Pet Upgrades
Description: Allows the hunter to teach his pet various abilities specific to the pet type at pet trainers. |
Call Pet
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Level 10 |
Category: Summon Pet
Cast Time: Instant
Description: Hunter calls for his currently tamed pet. |
Revive Pet
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Level 10 |
Category: Pet Ressurect
Targets: Pet Only
Cast Time: 10 sec
Description: Revive your pet, returning it to life with 15% of its health. |
Mend Pet (7 Ranks)
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Level 12 |
Category: Pet Heal
Targets: Pet Only
Cast Time: 5 sec
Range: 20 yard
Description: Restores pet's health, 1 chunk a second for 5 seconds. |
Eyes of the Beast
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Level 14 |
Category: Bind Sight
Targets: Pet Only
Duration: 1 min
Cast Time: 3 sec
Description: Take direct control of your pet and see through its eyes for 1 min. |
Glimpse of Insticts
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Level 24 |
Category: Reveal/Track
Targets: Pet Only
Duration: 30 sec
Cast Time: Instant
Description: Share your pet's senses, gaining any detection or tracking abilities for 30 sec |
Beast Lore
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Level 24 |
Category: Reveal Info
Targets: Beast Only
Cast Time: Instant
Range: 40 yard
Description: Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet. |
Buffs
Note - Italiced words anywhere in the totem stats show what is improved with each rank.
Only one Aspect can be active at a time.
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Aspect of the Monkey
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Level 4 |
Buff: Self (Dodge)
Cast Time: Instant
Duration: Until Aspect Change
Description: The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. |
Hunters Mark (4 Ranks)
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Level 6 |
Buff: Self (Atk Power)
Cast Time: Instant
Duration: 10 min
Range: 100 yard
Description: Places the Hunter's Mark on the target, increasing the Ranged Attack Power of
all attackers against that target. Shows target on mini-map and hunter can see target even if it stealths. |
Aspect of the Hawk (6 Ranks)
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Level 10 |
Buff: Self (Atk Power)
Cast Time: Instant
Duration: Until Aspect Change
Description: The hunter takes on the aspects of a hawk, increasing Ranged Attack Power. |
Eagle Eye
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Level 14 |
Buff: Self (Zoom)
Range: 50000 yard
Cast Time: Instant
Description: Zooms in the hunter's vision to the viewpoint of targeted location. Outdoors only. |
Apect of the Cheetah
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Level 20 |
Buff: Self (Run Speed)
Cast Time: Instant
Duration: Until Aspect Change
Description: The hunter takes on the aspects of a cheetah, increasing movement speed by 20%.
If the hunter takes damage, he will be dazed for 4 sec. |
Rapid Fire
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Level 26 |
Buff: Self (Atk Speed)
Cast Time: Instant
Duration: 15 sec
Cool Down: 5 min
Description: Decreases shot time by 40% |
Apect of the Beast
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Level 30 |
Buff: Self (Reveal/Track)
Cast Time: Instant
Duration: Until Aspect Change
Description: The hunter takes on the aspects of a beast, sharing any detection abilities with
his pet, becoming untrackable and able to track beasts. |
Apect of the Pack
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Level 40 |
Buff: Group (Run Speed)
Cast Time: Instant
Duration: Until Aspect Change
Description: The hunter and his group take on the aspects of a pack of cheetahs, increasing
movement speed by 20%. If a pack member takes damage, they will be dazed for 4
sec. |
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Traps
Traps can only be placed when out of combat. Only one trap can be active at a time.
Note - Italiced words anywhere in the stats show what is improved with each rank.
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Immolation Trap (5 Ranks)
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Level 16 |
Category: Proximity DoT
Cast Time: Instant
Duration: 1 min
Cool Down: 15 sec
Description: Place a fire trap that will burn the first enemy to approach for Fire damage over 15 sec. |
Freezing Trap (3 Ranks)
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Level 20 |
Category: Proximity Mez
Cast Time: Instant
Duration: 1 min
Cool Down: 15 sec
Description: Place a frost trap that freezes the first enemy that approaches, preventing all
action for up to 10-20 sec. Any damage caused will break the ice. |
Frost Trap
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Level 28 |
Category: Proximity AoE Snare
Cast Time: Instant
Duration: 1 min
Cool Down: 15 sec
Description: Place a frost trap that creates an ice slick around itself when the first enemy
approaches it. All enemies within 10 yards will be slowed to 40% of their normal
movement speed. |
Explosive Trap (5 Ranks)
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Level 34 |
Category: Proximity DD + DoT
Cast Time: Instant
Duration: 1 min
Effect Duration: 20 sec
Effect Range: 10 yard
Cool Down: 15 sec
Description: Place a fire trap that explodes when an enemy approaches, causing
Fire damage and burning all enemies for additional Fire damage over 20 sec
to all within 10 yards. |
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Other Spells & Abilities
Note - Italiced words anywhere in the stats show what is improved with each rank.
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Wing Clip (3 Ranks)
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Level 12 |
Category: Snare
Range: 10 yard
Cast Time: Instant
Duration: 10 sec
Description: Inflicts little damage and reduces the enemy target's movement speed to 50% of normal for 10 sec. |
Scare Beast (3 Ranks)
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Level 14 |
Category: Fear
Range: 10 yard
Cast Time: 1.5 sec
Duration: 10-20 sec
Cool Down: 30 sec
Description: Scares a beast, causing it to run in fear for up to 10-20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. |
Feign Death
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Level 30 |
Category: Fake Death
Cast Time: Instant
Duration: up to 5 min
Cool Down: 10 min
Description: Feign death which may trick enemies into ignoring you. Lasts up to 5 min, but resurrection penalties are applied when the effect ends. |
Flare
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Level 32 |
Category: Reveal
Range: 30 yard
Effect Range: 30 yard
Cast Time: Instant
Duration: 30 sec
Cool Down: 15 sec
Description: Exposes all hidden and invisible enemies within 30 yards of the targeted area for 30 sec |
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